Transferring the world origin in Blender is an important step in lots of 3D modeling and animation workflows. The world origin represents the middle of the 3D scene, and it’s the level from which all objects are positioned and measured. By default, the world origin is situated on the middle of the grid, however it may be moved to some other location within the scene.
There are a number of the explanation why you may need to transfer the world origin. For instance, you may need to middle it on a selected object or group of objects, otherwise you may need to transfer it out of the way in which to make it simpler to work on different elements of the scene. Transferring the world origin can be important for sure kinds of animations, equivalent to while you need to rotate the complete scene round a selected level.